GermanTaco
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« Reply #15 on: November 06, 2007, 04:33:44 PM » |
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well, all you have to do is make one model, but give it different heights and placement options. Like it could be 4H, and center tile, which would fit most trees perfectly, and I can always set random size too.
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NuclearMan
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« Reply #16 on: November 07, 2007, 12:02:12 PM » |
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Particle effects can be placed anywhere given the knowing!
They must be able to, think bout it, you canplace Nuclearfishes anywhere you want!
lol did i hear my name lol btw how do u make particle effects? i couldbe up for the challenge
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GermanTaco
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« Reply #17 on: November 07, 2007, 05:28:55 PM » |
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Do you know how to set up lights? Well it's similar to that, there's a tut around here somewhere.... 
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Coasterfreak
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« Reply #18 on: November 07, 2007, 08:08:35 PM » |
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NuclearFISH not MAN! Look in the importer tutorials for the lights tutorial! Yeah, i woyuld like to learn how todo partical effects soon too, if anybody can make a tutorial on that, then that would be awesome!
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NuclearMan
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« Reply #19 on: November 08, 2007, 02:30:50 AM » |
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ok so if i somehow make a particle effect i would be given something right? woot my keyboard is also working lol ok time to try and be proven wrong  lol who bets i can make a particle effect? of boxxes falling down? lol
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Coasterfreak
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« Reply #20 on: November 08, 2007, 02:06:08 PM » |
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Good Luck with figuring it out! Imay try to in a few weeks, but I am not promising that I will succeed! lol
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Bridgepiece
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« Reply #21 on: November 08, 2007, 03:30:27 PM » |
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I was thinking about this.. There would need to be a starting and end point of the leaves... how would the leaves do this? Once they hit the ground would they just continue to fall below ground level? I imagine there would need to be a trigger to stop them so how. With other particle effects, it seems easy as smoke can just dissipate over time, but the leaves are solid objects.. Im also thinking that the leaves can be separate objects that are placed after a tree is placed. This way the leaves dont need to be 'attached' to a tree model, thus saving time. Plus, not having them attached to a tree will also keep ones park from being 'flooded' with leaves, ie I could just place the falling leaves effect on every other tree or every 3rd tree etc. This is a little off topic, but I had experimented with 'clouds' yesterday. Here is my first go - http://i192.photobucket.c...15/bridgepiece/clouds.jpg - they are very rough and fairly poly intensive (230 or so in SU) Perhaps these two ideas could be combined into one 'Seasons' CSO set? The set would include the leaves, clouds, and perhaps any other 'weather' or 'season' effect we can add..
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GermanTaco
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« Reply #22 on: November 08, 2007, 05:22:26 PM » |
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The leaves work fine. they are animated too. As for the height and when to stop dilema, I aranged them according to how long/high they are. (1H 2H 3H etc.) I just need to fix some stuff up. ...Perhaps these two ideas could be combined into one 'Seasons' CSO set? The set would include the leaves, clouds, and perhaps any other 'weather' or 'season' effect we can add..
I was thinking that too! hmmm.....
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« Last Edit: November 08, 2007, 05:23:40 PM by GermanTaco »
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NuclearMan
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« Reply #23 on: November 09, 2007, 11:39:05 AM » |
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gt could u give me a tut on making particle effects? please
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GermanTaco
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« Reply #24 on: November 09, 2007, 05:16:05 PM » |
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when I get time, sure! But do you know how to do lights? If you do, try looking into it, it'll help get familiar
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LittleMac
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« Reply #25 on: November 10, 2007, 04:48:33 AM » |
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1. I can do lights but not particle effects, whenever I try it crashes my game! In my road set currently I had roadworks and was hoping to have a dust particle effect!
2. Bridge the clouds look ok, personly I think you should try to find a cloud texture rather than make the transparent but other than that ok!
3. Particles disapear one they go under the landscape don't they? If not what happens to nuclearfishes waterfalls and fountains?
5. I can't count, as I missed out 4 haha!
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GermanTaco
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« Reply #27 on: November 10, 2007, 01:06:51 PM » |
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You're right..ish. When they go under the landscape, they are still there, but you just cant see them. In NF's stuff, it's based on height, so where the box is, thats where the PE ends.
For the dust effect, how big do you want it? I could make it for ya.
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LittleMac
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« Reply #28 on: November 11, 2007, 04:12:13 AM » |
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Not to worry with college work picking up, i can't do a great deal anyway, but I will hold you to it!
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